

I personally always opt for a 3rd smaller island with a lot of mining resources. After you've unlocked Commuty Pier (you need one on each island) and the workforce is being shared, it is time to shift all your 'Pollution" buildings to either 1) second island or 2) a third island.This is ultra critical otherwise you will end up stuck on so many different aspects. Why? Tier 4 unlocks Commuty Pier and this is probably the most important building in the game as it allows you to share the workforce across your islands. The trick here is that you will need electricity to advance to T4 on your main island so avoid building too many Farmers on your main island.

#Anno 1800 settle new island upgrade#
When you settle on your second old world island, build a lot of Farmers and then UPGRADE your Workers to Artisan on your main island. What I usually do is in the old world, I start to colonise another island with similar fertility seeds - if you're thinking of trading schnapps and other required Farms and Workers necessities, your trade routes will become too convulated so I personally avoid that Once you're ready to upgrade to Artisan this is where things become a bit more complicated I personally always have only one clay mine per BIG island and I think it's plenty. Build accordingly to have a population of around 10 - 20 Jornalero left after building 'needs' and 600 - 700 Obrero (good for cash + late game)Īt this stage your revenue should be quite low (+200 to 800) but do not hesitate to buy steel and bricks off the traders to boost growth instead of using your own workforce to build too many mines and steel factories.In the new world you want your main island to have: bananas, sugar cane, cotton, corn AND OIL (new world offers more OIL than old world) Similar to old world, spend at least 10min scouting for the right island.Because it is 30:30, ratio is 1 so one potato farm is required per distilleryĪfter playing for a little bit, you will unlock expedition and discover the new world.

Example: potato farm produces 1 every 30 seconds and it takes 30 seconds to produce schnapps. If you hover your mouse over PRODUCTIVITY within a building, it will tell you how much time is spent to produce goods. As your city grows, don't worry yet about VULGARITY and POLLUTION As long as the ratio is 1:1 you will be fine This will give you access to the stats dashboard and help you learning on how much demand/supply is required. Farmers and Workers - requirements are quite simple but do use CTRL + Q. Most infrastructures needed require 2 houses space

In terms of city build, I like to build it by blocks leaving a nice 12 squares space in the middle (equivalent to 4 houses). Once you've picked your island, it is very tempting to build a lot of houses but I'll suggest to only get enough population (for now) to meet basic labour activity. Why? Late game you'll end up with 6 hops farms compared to 3 peppers. I personally don't think Pepper is required as much as Hops. The traders will always offer Pepper as seed fertility. Ultimately you want an island that offers: Potato + Grain + Hops + Iron mines AND OIL (very important). Spend about 10min scouting for a good island. Start with a ship instead of the game picking up your starting island I would recommend to Google 'best map seeds' - plenty of good islands No pirates would make it much easier to trade across your own islands and no AI will help you to choose + settle on islands you think are strategic But do not turn off the traders - total of 4 (3 old world + 1 new world). Start a sandbox game, if this is your first game, I would recommend turning off all AI & pirates. The main 3 KEY ASPECTS to be successful are: Electricity & Oil & Commuty Pier restarting a new sandbox game) - my most successful city stands with:Ĭity is still growing and haven't finished but looks like I am going to secure my first win. You're welcome to disagree on my strategy and this is purely based on my own opinion.Īfter many trials & errors (i.e. I thought I would write a guide for new players starting ANNO1800 - the below includes a collection of research I did to help me build my first city successfully (YouTube, online articles & Reddit).
